Brandon Stafferton

Physics

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Physics Engine

This project explores how physics works in video games. Key concepts include forces, 3D maths, rigid bodies, and collision detection.

Forces

Friction, Drag, Acceleration, Velocity, Thrust Gravity

Rigid Bodies

RigidBody Angular Rotation & Torque

Collisions

Collision Axis-Aligned Bounding Box

Contact

You can reach me through my social profiles: