Brandon Stafferton

Rendering - DirectX 11

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Graphics

Graphics Rendering using DirectX 11 with features:

Deferred Shading

Deferred Shading separates geometry rendering from lighting calculations:

Deferred Shading

Physical Based Rendering (PBR)

Simulates realistic lighting interactions using Cook-Torrance BRDF:

With PBR Without PBR PBR Metallic Material PBR Reflections

Post-Processing Techniques

Enhance visual quality after rendering:

Without Blur With Blur FXAA Disabled FXAA Enabled

Contact

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